Reviews of computer games
A Beautiful Disaster: Vindictus
League of Legendary Elitism
Did ‘Homefront’ predict the future?
A Brief on Pirates of the Burning Sea
The Best of Gaming Horror Part IV. – “Dino Crisis”
The Best of Gaming Horror Part V. – “Manhunt”
The Best of Gaming Horror: The Future of Gaming Horror
Tabletop gaming technology is great, don't forget the physical books
“Blackwater”: A waste of PR money!
Why shooters should stop imitating Modern Warfare
Criterion Collection should take an interest in video games
Crystal Castles a perfect classic
Captain America and The Avengers still flying high
Konami classic still strong with X-Men fanatics
The King of Dragons is second to none in adventure
Playing it Old School – Jack Bauer’s First Day of Gaming
The action packed classic of Gyruss
'Resident Evil: Operation Raccoon City' is a reunion that fans could skip
Playing it Old School: Max Payne and the birth of Game-Noir
Gamers need to stop bickering about ‘Mass Effect 3’ ending
'Operation Raccoon City' DLC adds more insult to injury
EA unveils new 'Medal of Honor: Warfighter' trailer
'Crysis 3' announced for Spring 2013
EA fulfills 'Battlefield 1943' promise for PS3 gamers
Resident Evil 6: Epic fail
Today Capcom releases it's highly anticipated follow up to, you guessed it, Resident Evil 5. With the 6th installment to this long running epic, a once-great series takes a turn for the worse. It seems to be trying to do too much, at the expense of gameplay. No one can argue that the production of the cutscenes isn't great, but the game feels more like a movie that resents your interference, and where is the fun in that?

A cooperative element has been added where you are forced to walk around and solve problems with a friend, or if playing alone, an AI partner. Unfortunately, if you are working with a real person be prepared to wait around while they fumble for door latches or hidden objectives. At least the AI can go right for the door every time. With few exceptions the cooperative play is cumbersome and tiring.

The cutscenes, while pretty looking (or gruesome, as the case may be) are so frequent that they interrupt the flow of the game constantly. There are approximately 4 hours of cutscenes, compared to only 1 hour in R.E. 4 and 5. Any random 5 minutes of gameplay tends to go like this: Watch a cutscene, walk for five seconds, trigger another cutscene, open a door, wiggle the joystick to avoid some freak, view another cutscene, shoot some monsters, and then do nothing while you wait for your co-op partner to finish some task before you can continue on. You get the idea.

One of the most common (and obnoxious) themes of Resident Evil 6 is the overuse of quick-time events. These are prompts that require you to wiggle the joystick to get the monster off you, or press the right sequence of buttons fast enough to dodge the blah blah, that sort of thing. These events pop up to the point of distraction, and require finger-numbing button smashing to succeed. And when you do succeed all you get is a loud chime and a flash that distracts from the visuals so you don't even get to see what you just did.

It seems that what Capcom really wanted for this game was to make a movie. In the future, they could save us gamers a lot of time and frustration by just selling the rights for Resident Evil 7 to Hollywood and skip the game release. If you are a fan of the series, and absolutely must have this game, don't say you weren't warned.
'007 Legends' is an insult to James Bond
The Best of Gaming Horror - Evil Comes to Raccoon City
"Resident Evil" needs a reboot
The Ethical Issue of Gaming Journalism
Spooky games for Halloween: All Hallows Eve
'Black Ops II' is proof that the series has peaked
League of Legends newest champion: Zed
Why Is Gaming Culture Misogynistic?
Microsoft perma-bans players in Halo 4
Nami: the Tidecaller
MOBA goes mobile
Party of Sin out now
Vi the Piltover Enforcer
BioShock 2
I Am Alive: a PC trainwreck
Playing It Old School: 'Resident Evil 0' celebrates the end of an era
Sega looks to rebound with upcoming release of 'Aliens: Colonial Marines'
Thresh the Chain Warden
SWTOR Cantina Tour San Francisco Update
Re-Playing 'Just Cause 2'
'Liberty City Stories' takes gamers back to the 'GTA III'-era
'Injustice: Gods Among Us' mixs Mortal Kombat-gamplay with DC Heroes
'Dead Island: Riptide' is just the same game
'Call of Duty: Ghosts' rumors creating buzz
'Resident Evil: Revelations' is a redemption the series needs
Dishonored - Stealth action at it finest
Time to come out and play-ay 'The Warriors'
Quinn and Valor- Demacias Wings
Playing It Old School – Max Payne’s Second Vendetta
A weekend at Big Wow ComicFest 2012
'Max Payne 3' delay causes confusion
'Spec Ops The Line' surprises gamers by retelling a classic story
'Black Ops' coming to Mac in Fall 2012
'Call of Duty: Online' coming to China
‘The Dark Knight Rises’ concludes Nolan's trilogy
‘Tony Hawk's: Pro Skater HD’ fails to restore a classic on Xbox
'Counter-Strike: Global Offensive' restores a classic
Diablo III: Gear-grinding for the win
Venatious game room is a tunnel of fun
Kha'Zix the Voidreaver
I wish they all could be California Games
Resident Evil 6: Epic fail
30 days of spooky games for Halloween
Spooky games for Halloween: Day 2
Spooky games for Halloween: Day 3
Spooky games for Halloween: Day 4
Spooky games for Halloween: Day 5
Spooky games for Halloween: Day 6
Spooky games for Halloween: Day 7
Spooky games for Halloween: Day 8
Spooky games for Halloween: Day 9
Spooky games for Halloween: Day 10
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