|Gather round, loyal readers, and I'll spin you a tale of the deepest, darkest, dankest, most murder-filled underwater city there ever was. There's more dead people in the city of Rapture than in the lost ruins of Atlantis...but there's also more living people as well...and they are out for blood. Rapture was created by Andrew Ryan and his team of scientists who built the city under the Atlantic Ocean as a refuge for artists, creators, and other intellectuals who were being oppressed by 'The Man'. Yep, it's Bioshock 2. If you have never seen this game before, watch this trailer, and it will all make sense.
Gene-splicing, DNA restructuring and death are the mainstays of this game, along with about the creepiest soundtrack and dialogue I've ever heard. This game will keep the hairs on the back of your neck up the whole time, and sometimes, it will make you feel a little dirty and ashamed of yourself, but hey, that's how you know it's a good game. The story places you as a resurrected Big Daddy, one of the first ever made, codename Delta. You were bonded with a Little Sister named Eleanor, but then forced to kill yourself, while she watched, by her birth mother, Dr. Lamb, who is now in control of the whole city. So essentially it's a quest to save your long lost 'daughter' from her mother, who is absolutely insane.
Sounds fun, right? That's what I thought, too. One of the main elements of the game is the interactions you have with the Little Sisters. They are the ones who carry the ADAM that you need to survive in Rapture, so when you find one, you have to first kill it's protector (another Big Daddy like yourself) and then decide whether to harvest (kill) her, or rescue her. If you save them, you get less ADAM, but it builds up goodwill with certain other characters. If you kill them, you get maximum ADAM, but the story can take darker turns. In the first Bioshock, I was a good boy and saved all the Little Sisters. This gave me the 'happy' ending and it was very nice, light and fluffy. Kind of a nice change after hours of darkness. This time, however, I played it through and harvested them all, just to see what the ending would be like if I chose the dark path. I won't spoil it for you, but I will say, it did not disappoint.
Bioshock 3 comes out in February, and I for one will not miss that date. In the meantime, I'm going to explore the online gameplay of Bioshock 2, which lets you team up with other players on Xbox Live to explore the city of Rapture without the constraints of the linear story. At least, I think it does. I'll let you know how it goes.